Published:
March, 2019
Category:
Research, AI, M&S, Unity
Client:
Rowden Technologies

How it Works

Wargaming is the ‘chess’ of military planning. It has long been used in establishing military doctrines and a concept of operations. Both for general policy and specific operational theatres. However, the process takes days to complete a single complex scenario and is only as varied and informed as those playing the game.  Artificial Intelligence systems can be trained to play these same games with millions of games analysed and thousands of strategies analysed within the same time.

We created a synthetic environment for wargaming, visualised using the Unity Games Engine. The rules followed an established Wargaming ruleset. The project trained an artificial neural network using an adversarial Monte Carlo tree search algorithm. 

The system spontaneously learnt common tactics, such as “fire and manoeuvre” without any specific direction.